EC Container 5
Dictionary
Agent ● Agent Class ● Agency ● Base ● Client Address ● Composition ● Comprehension ● Computable ● Consciousness ● Context ● Context Propagation ● Context Space ● Contextual Address ● CPU ● Ecopoiesis ● Ema ● Emotion ● Evolution ● Existence Model Architecture (Ema) ● Experience ● Fabric ● Form ● Form Matching ● General Intelligence Algorithm (Gia) ● Gia ● Gia Context Notation ● Gia Image Notation ● Gia Music Notation ● Gia Symbol Notation ● Gia Technology Notation ● Gia Time ● Gia Timespace Notation ● Goal ● Goal Form, Goal Context Timespace ● Goal Pursuit ● Goal Pursuit Technology ● Graph ● GPU / GPGPU ● Instantiate ● Intelligence ● Intelligence Theory ● Intelligent Behavior ● Kernel ● Learning ● Legacy Services ● Meaning ● Mediation ● Memory ● Metacomputer ● Mica (Multi-level Intelligent Cellular Architecture) ● Mica Modified (Modified Multi-level Intelligent Cellular Architecture or modMica) ● Network Address (Synthetic File System) ● Network Time ● Norm ● Object ● Patron ● Pipe ● Plan ● Plan Memory ● Platonic Form or Form ● Prioritization ● Purpose Definition ● Reality ● Relative Time ● Resource ● Responsibility ● Self ● Semantic Communications ● SOC ● Soma ● Stored Purpose ● Symbol ● Symbol Extraction ● Synthetic File System ● System ● Timespace ● Technology ● Template ● Understanding ● Valuation ● Value (Goal) ●
Agent
A logical entity that pursues Goals defined by its Identity. A logical entity which fulfills one or more Purposes defined by a patron.
Agent Class
Identity Template with base Core, Freewill and Scholastic Purpose that defines an agent when instantiated. Provides minimum Forms to instantiate the Gia algorithm on a given platform technology (i.e. Assistant Agent).
Base
(Goal) A defined “right” state or states that define the Norm values for a given Parent Goal.
Client Address
(Synthetic File System) An item's address relative to the network scope of a Client entity a.k.a. computer user (i.e. "~/ashtin_healthcare/instruments/mower/cut").
Computable
A process or collection of states is considered computable when the process or states can be achieved with information and resources available to the process or states.
Context
Context is the location of a symbol within context space. Linkages to symbols define a specific scope of understanding (i.e. ball--bounce--landingpod--onearth versus ball--bounce--landingpod--inspace). See Context Space.
Context Propagation
The transfer of symbolic location information with thought as it progresses through Gia. The forwarding of Context links during Composition, Sensing, Symbol Extraction and Learning.
Context Space
A domain or region of the domain of symbolic “space” defined by proximity to an intersection of some nodes and edges of a graph of symbol relationships. Context Space can also be define simply as “in” any node that defines a Context Space, such as a Goal. In Intelligence Theory, a context space will define the region of intelligence represented by a symbol, form or range of Purpose, Knowledge or Technology. A Context Space is allowed unlimited dimensions, although only those dimensions necessary to define a computable location in space need be represented. Context space has principle dimensions of entity, time, proximity, location, source, destination and symbol linkages.
Contextual Address
an item's abbreviated address relative to the current context of a thought or process (i.e. "./cut")
CPU
Central Processing Unit, microprocessor core or cores or main processing component of SOC. Example include AMD Opteron, Intel Core 2 Duo, TI OMAP main processor.
Ecopoiesis
The science of creating an efficient ecosystem by enabling biological, mechanical and ecological components to share goals and optimize goal pursuit through cooperative planning.
Emotion
A state condition caused by the impairment of the Planning function. This may be caused by damage or errors in Identity (Goals, Knowledge or Technology), loss of Plan schedule due to the reduction or elimination of Goals that constituted a significant portion of Plan (such as in Goal achievement or abandonment), or a Plan memory wipe caused by Prioritization.
Existence Model Architecture (Ema)
A system that perpetually aligns states with Identity for achievement of Purpose without explicit procedural instruction or programming. Ema has three logical parts:
- An information model expressed by way of a hypergraph that defines the symbolic domain of context space that defines the symbols and Forms that comprise an entity’s Identity,
- An existence engine expressed as an algorithm, compute resources and motive force to perpetually assert and align with Identity by way of Technology, and
- A technology model comprised of methods and tools to propagate intent through the manipulation of matter states and to gather contextual state information.
Experience
Intelligent entities plan futures and reveal planned memory at a moment called the Present. The revealing and processing of planned memory at time Now (a.k.a. Reality) is called Experience.
Fabric
The memory of a Stored purpose computer. Physical and logical construct representing the total scope of objects and capabilities comprised by a metacomputer or logical intelligent entity.
Form Matching
A means to match extracted symbol data with Goal Form data prior to Understanding,. for example to determine if sensed grass is Right or Wrong. Uses one or more measured symbol values in dimensions of Context. Typically, Context will be filtered or reduced (such as “symbols linked to Ashtin Healthcare Lawn”) before a form matching process is started. Principle dimensions for matching include similar shape, duration, cycles, cycle shape, sequence, coincident symbols, transitions, context location base, etc.
General Intelligence Algorithm (Gia)
A computable representation of the combined facets that define existence of an intelligent entity. The logic behind stored-purpose systems. The GIA describes the attributes and capabilities of a system that pursues Goals necessary to fulfill a Purpose. Algorithm for intelligence, identity processing, goal pursuit, symbolic composition, context awareness. Comprises functions:
- organize Platonic Forms in memory
- choose and compose Forms to Plan
- act on Plan at time reality
- sense in context
- pursue goals
- understand measured and planned states
- learn.
Gia Context Notation
Uses force directed and simple directed graph clusters to represent regions of Context Space as nodes, edges (lines) and forms (context space). A format of Gia Timespace Notation.
Gia Image Notation
Uses shape and sequence notation to render a static graph as symbol sequences compatible with Gia comprehension. A format of Gia Timespace Notation.
Gia Music Notation
Uses scientific music notation and Gia time to represent symbols, shape and sequence in Platonic Forms. A brief human readable/editable format capable of rendering nuance and subtlety in symbolic shapes. A format of Gia Timespace Notation.
Gia Symbol Notation
A list of symbols and registration data in a Platonic Form. Required for registration of symbols on a symbolic network.
Gia Technology Notation
For registration of technology on a symbolic network. Combines object definition, program code text and binary instructions in a single file. A format of Gia Timespace Notation.
Gia Time
A log2 time system used for relative time notation in symbolic networks. Principle timespace range of eighty octaves (C-60 to C20) or the history of the known universe to the smallest detectable unit of time.
Gia Timespace Notation
Text and binary formats for drafting and rendering symbolic information such as shape, sequence, symbol catalogs, transitions, identity, context, technologies and parentage in Platonic Forms. Includes linear, directed, force-directed and log2 graphs. Log2 graph types include simple and Gia Music Notation.
Goal
A Goal is a computable symbolic representation of contextual Identity. It is a self directed graph with start and end points at some location of Self in context space and all other positions being notSelf. A Goal will have one or more related symbols each stored or linked by way of a Platonic Form. Each Goal state nominally has three values: a predicted Base state derived from a parent Goal, a predicted Norm state defined in Identity and a measured Value state.
Goal Form, Goal Context Timespace
A container for the symbols, shapes, sequence, transitions, data and relationships associated with a Goal.
Goal Pursuit
The alignment of a measured or predicted state of Self with a Goal’s Identity state. A means to re-align a system state which is at notSelf with Self (i.e. ./mower/c.cut to reset grass height from 10 cm height to 6 cm).
Graph
In mathematics, computer science, and intelligence theory, a graph is a mathematical structure used to model relations between a region of objects. A "graph" in this context refers to a collection of “nodes” representing objects or symbols and a collection of edges that connect pairs of nodes. An edge may be undirected, meaning that there is no distinction between the two nodes linked with an edge, or edges may be directed from one node to another. A Platonic Form, the fundamental system for representation of all Purpose, Knowledge and Technology is a graph or collection of graphed symbols.
GPU / GPGPU
Graphics Processing Unit, General Purpose GPU. A stream processor that provides massive floating-point computational power for symbol extraction, matching, composition and valuation. Example: nVidia Cuda.
Instantiate
(agent) To bring an agent into existence. (Form) To create a new, derived Form from a base Form, class or template.
Intelligence
A system that sustains a logical definition of “right” and “wrong” states called Identity, and uses some motive force to process measured regions of context beyond self with respect to those states, minimally able to use some technology to gather measured states and some technology to align measured states of Self with Identity. For example, a very simple intelligent system’s Identity could define salty water as good, and warm water as good. It could understand some region of context in the Pacific ocean by using its bio technology to measure states of saltiness and warmth and its alignment or lack there of with preferred states. The system would finally use technology such as swimming feet, to re-align its Self with Identity when necessary. This definition is the basis for the General intelligence algorithm.
Intelligence Theory
A model for describing and understanding biological and non-biological intelligent systems in terms of a general definition of intelligence (see Intelligence) and systems based upon the General intelligence algorithm.
Kernel
A collection of programs that enable an electronics device with a given CPU/GPU/SOC configuration to be part of a metacomputer. A kernel may be written as custom operating system software or based upon existing stored-program platform kernels such as Linux or Contiki.
Learning
Learning is Self improvement. It is the means that internal motive force can be applied to improve an entity’s ability to pursue Purpose.
Legacy Services
Integrated virtualization services to run stored-program modules (i.e. Windows, Linux, Unix, Solaris, etc.).
Meaning
The total “consequence” of Plan state changes resulting from a measured or predicted symbol state.
Mediation
A means to coordinate the activities of a multi-agent system by mitigating differences between entity symbols and Purpose. One of three means of thought coordination: Valuation, Prioritization and Mediation.
The mediation function is essential to efficiency in Level 2, 3, 4, and 5 systems. Mediation strategy will differ between agencies, but common goals for mediation functions include:
The mediation function is essential to efficiency in Level 2, 3, 4, and 5 systems. Mediation strategy will differ between agencies, but common goals for mediation functions include:
- Coordinating and adjusting Valuation calculations on a systemic level by altering cost and value measures for shared system resources.
- Translating facts and queries into their most basic “concepts” and “verbs” (more typically described as “predicates”), via “translation”, “dialect elimination”, and/or “reduction” (i.e. word stemming in English).
- Relating diverse fact sets to each other, either by pairing concepts and predicates directly, or by dots connecting ... i.e. looking up unmatched terms in reference ontologies/thesauri and importing connecting facts.
- Sewing a collection of fact sets together into a single fact tapestry when the purpose of a system extends beyond the bounds of a single fact set.
- Converting object values to common units of measure (i.e. Euro to dollars).
Memory
One of five stored purpose storage formats: Symbolic, Plan, Program Data, Media and Stream.
- Memory (Symbolic) - Form storage linked by context dimension. Data structures include shape, sequence, catalog, transition and identity.
- Memory (Plan) - Event storage linked by Network time optimized by the Valuation process.
- Memory (Program Data) - Journaled File System for stored-program data and services and legacy virtualization.
- Memory (Media) - Single instance storage media by type and linkages. Supports multipart versioning.
- Memory (Stream) - Storage for transitory data including interprocess communications, raw data caches, forward data chaining operations, intent propagation, etc.
Metacomputer
Physical and logical construct representing the total capability of a defined set of interacting or interdependent devices and information.
Mica (Multi-level Intelligent Cellular Architecture)
A single instruction multi-modal design for Existence Model Architecture (Ema) systems in which each atomic unit of the system, called a “cell,” carries a complete copy of the Identity fabric of its Information Model and executes one or more portions of the system’s Identity fabric. Each cell unit is assigned one or more roles starting at level one (L1) and up to level five (L5). The components formed by each lower level cellular construct, become Technology for the next highest level construct. Roles at the lowest level, level one (L1) are defined as a region of context specific to each cell. The next higher level roles (L2) are assigned to a group of cells, with each cell performing a contextual role within the group, such as the right most light of a lighting system or the center most skin cell on the back right finger knuckle. The level three (L3) roles are assigned to a group of L2 components, for example a production media system comprised of L2 lighting, audio and video component systems. Similarly, a level four system (L4) would be comprised of L3 systems, such as an intelligent theatre comprised of L3 production, ticketing and finance administration. The highest level is five (L5). To be a Mica system, only a Level one (L1) component is required. Levels two through five (L2-L5) are optional. This allows a single cell Ema system to also be a Mica system.
Mica Modified (Modified Multi-level Intelligent Cellular Architecture or modMica)
A version of the Multi-level Intelligent Cellular Architecture in which some cells have an incomplete portion of the system’s Identity. This subset contains Purpose specific to the carrying cell. The mMica design makes it possible to employ low cost, low capacity instrument components in Stored Purpose computers.
Network Address (Synthetic File System)
A node’s address relative a network root (i.e. "//instruments/mower/grass/cut" )
Object
Any thing that exists. Any state of a thing. Any thing that an intelligent entity might ever consider, i.e. to exist or to do. Examples include grass, fear, low, view. A fundamental or complex element that an intelligent entity can consider (process for understanding) or not consider. Represented by a symbol. The basic element of symbolic networks.
Patron
An organization, person or family that is the senior-most authority for a symbolic network. The Patron acquires and defines the base capabilities for the metacomputer and defines learning scope and persistence for the metacomputer’s Agency.
Plan
The composition of a relative Form analog of a thing into discretely scheduled events in memory Context (i.e. at a time and location). In memory these events can be sequenced with other events based upon Valuation such that their consequence can be determined.
Platonic Form or Form
Representational analog of a symbol(s), form(s) or Identity. A graph of intelligence. A Platonic Form may be used to define a Symbol(s), Goal(s), Purpose(s), Knowledge, Technology or Identity. A Form may be a Template (read-only), Scholastic (without Goal Pursuit), Core (read-only Identity), or Freewill (read-write Identity). Intelligence Theory suggests DNA may contain or be composed of a biological analog of Forms.
Prioritization
A scheduling mechanism that sequences Goal execution based upon Purpose Band. Band 1 is prioritized ahead of Band 2 which is ahead of Band 3, etc. One of three means of thought coordination: Valuation, Prioritization and Mediation. Prioritization is very fast and efficient because it can immediately place in affected Plan memory prioritized Goals. Comparable to instinct prioritization in biological intelligence. Because Prioritization interrupts the planning function without the due process of the Valuation function, its invocation can have abrupt, systemic affect and can cause an emotion state.
Purpose Definition
A description of Goals, symbolic relationships, constraints and media that describe expectations, resources and responsibilities essential to serving a Purpose (i.e. Maintain Home).
Reality
The computed meaning of Now. At each point in time space that is now, the Intelligent system evaluates Plan, measures sensed states and compares Prediction and Measured states for active Context dimensions. In other words, an Intelligent system constantly generates and updates a current picture of now.
Relative Time
Used in Forms to mark cycles, spans, progression, sequence, symbolic duration and time separation. Used with Gia Time to define spans of shape and cyclical sequence within a Goal, i.e. 1) at solstice start cycle, 2) lawn grass low to high transition from 6 cm to 9 cm, 3) lawn grass high to low transition to 6 cm, 4) Repeat 2-3 for span of growing season, … .
Responsibility
An entity that defines the direction of a Goal. Intelligent entities pursue Goals consistent with Purpose limited by Responsibilities and Resources.
Self
Region of Identity that is local to an Agent’s Fabric, as compared to Identity defined by external resources such as Mediation and Instrument capabilities.
Semantic Communications
A communications mode that combines explicit information exchange with mutually inferred exchange based upon shared Forms. This enables rich communications with brief symbolic gestures.
Soma
A logical container for Gia compatible compute resources. A container for an Agent’s Identity. An agent is instantiated by loading an Agent Class Template and specific Purpose into a Soma.
Stored Purpose
A system of technologies that enable the processes of intelligence (see Intelligence) to run on commercially available electronics, e.g. an intelligent computer.
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Symbol Extraction
A means to identify symbols from a scene, defined by an input data stream that may include one or more objects. A means to define all likely objects for a given region of context space and matching measured data to those objects. Typically requires first and second differential processing for dimension of context (i.e. change in location per time, change in velocity per time, object count per proximity, change in object count per proximity).
Synthetic File System
The Catalog of all objects, attributes, capabilities and media of a System (i.e. "//instruments/mower/cut") expressed as a nodes linked to objects related in Context Space.
System
A set of interacting or interdependent entities forming an integrated whole. See metacomputer.
Timespace
A logical container representing a set of symbolic relationships as a relative progression and sequence. A means to represent symbolic shape and sequence that may occur in relative time at any angle to network time or in a direction distinct from network time.
Technology
The means to pursue a Goal and thus fulfill Purpose21. Any capability linked to Goal Pursuit.
Template
A read-only stored Form to be copied for reuse. An optimum Form in a format that can be saved and restored without translation.
Understanding
The process of determining the total “consequence” of Plan state changes or considering the total affect of a measured or predicted symbol state to determine its meaning.
Valuation
A means to choose or determine the best of a set of available actions. High value route calculation based upon system values that may be defined within an agent as read-only in core Purpose, or as changeable in the freewill Purpose band. One of three means of thought coordination: Valuation, Prioritization and Mediation. May be coordinated on a system level by altering cost and value measures for shared system resources (see Mediation).